Ultima Online

When I began playing Ultima Online in 1999 I would have never thought that one day I would be working on the very game that would become such a formative part of my gaming life.  Beginning as an Event Moderator in 2008, I joined the UO development team at Electronic Arts’ Mythic in 2012 as a contract designer and under the mentorship of the talented individuals on that team, grew both my technical and creative skills.  Today I continue my role as a designer on UO with Broadsword, putting to use the technical and and creative skills I’ve honed over the years while providing creative leadership to our expanded content team.  Being a designer on UO requires a strong foundation in not only the games two-decade long history, but also a strong foundation in coding the content you wish to implement. In the nine years since I’ve spent in the gaming industry, I’ve helped design, code, test, and ship over twenty-five title updates, including the Time of Legends expansion.  Some notable contributions I’ve made include;

  • The Awakening 15th Anniversary Arc
  • Expanding the City Loyalty System
  • Various Monster Encounters and AIs – Exodus, Blackthorn’s Dungeon, Shadowguard
  • Anniversary, Veteran, and Holiday Rewards and Promotional Items
  • A host of new game systems to provide a deeper and more immersive open world – Huntmaster’s Challenge, Trade Quests
  • MTX and In-Game Store Items
  • 100s of bug fixes